Add-On
TeamOne player invents a move. The next repeats it and adds one. Continues until only one athlete is left. Skill is helpful; memory is critical.
Community games are how strangers become friends. All formats are optional — jump in whenever.
One player invents a move. The next repeats it and adds one. Continues until only one athlete is left. Skill is helpful; memory is critical.
Coaches call out a move. Anyone who's never landed it moves to a new zone and has coaches help them try. Everyone who has, cheers.
Teams of 4 run a course across the Saturday-evening rooftop location. Rebuilt from feedback: the course is now beatable by any skill level.
Coaches set a progressive precision ladder. Athletes attempt each rung. Highest rung wins their tier. Multiple tiers so beginners have their own bracket.
Sunday morning: film your favorite line from the weekend. Whole community votes. Winner gets a hand-painted trophy and immortal bragging rights.